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Build Log
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<h3>------- Build started: Project: client, Configuration: Release HL2MP|Win32 -------
</h3>
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Command Lines
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "e:\src\cl_dll\Release HL2MP\RSP000001.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G7 /I ".\hl2_hud" /I ".\hl2_hud\elements" /I "../game_shared/hl2" /I "." /I ".\..\Public" /I ".\..\Public\tier1" /I ".\..\vgui2\include" /I ".\..\vgui2\controls" /I "../game_shared" /I ".\game_controls" /I ".\hl2mp\UI" /I ".\hl2mp" /I "..\game_shared\hl2mp" /D "HL2MP" /D "HL2_CLIENT_DLL" /D "NDEBUG" /D "NO_STRING_T" /D "CLIENT_DLL" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /D "_MBCS" /GF /FD /ML /Gy /arch:SSE /GR /Yu"cbase.h" /Fp".\cl_dll___Win32_HL2MP_Release/client.pch" /Fo".\cl_dll___Win32_HL2MP_Release/" /Fd".\cl_dll___Win32_HL2MP_Release/" /FR"Release HL2MP/" /W4 /c /Zi
.\bg2\hintbox.cpp
.\bg2\commmenu2.cpp
.\bg2\commmenu.cpp
.\bg2\classmenu.cpp
.\bg2\bg2_hud_stamina.cpp
.\bg2\bg2_hud_main.cpp
.\bg2\bg2_hud_flags.cpp
.\hl2mp\ui\hl2mptextwindow.cpp
.\hl2mp\ui\hl2mpclientscoreboard.cpp
.\hl2mp\hl2mp_hud_team.cpp
.\hl2mp\hl2mp_hud_target_id.cpp
.\hl2mp\hl2mp_hud_chat.cpp
\src\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp
\src\game_shared\hl2mp\weapon_hl2mpbase.cpp
.\hl2mp\c_te_hl2mp_shotgun_shot.cpp
\src\game_shared\hl2mp\hl2mp_weapon_parse.cpp
\src\game_shared\hl2mp\hl2mp_player_shared.cpp
\src\game_shared\hl2mp\hl2mp_gamerules.cpp
.\hl2mp\clientmode_hl2mpnormal.cpp
\src\game_shared\hl2mp\client_side.cpp
.\hl2mp\c_hl2mp_player.cpp
.\game_controls\vguitextwindow.cpp
.\game_controls\vgui_TeamFortressViewport.cpp
.\game_controls\teammenu.cpp
.\game_controls\SpectatorGUI.cpp
.\game_controls\NavProgress.cpp
.\game_controls\MapOverview.cpp
.\game_controls\commandmenu.cpp
.\game_controls\ClientScoreBoardDialog.cpp
.\smoke_fog_overlay.cpp
.\particlesphererenderer.cpp
.\fx_sparks.cpp
.\fx_line.cpp
.\fx_envelope.cpp
.\fx_discreetline.cpp
.\fx.cpp
.\c_tracer.cpp
.\c_testtraceline.cpp
.\c_te_worlddecal.cpp
.\c_te_spritespray.cpp
.\c_te_sprite.cpp
.\c_te_sparks.cpp
.\c_te_smoke.cpp
.\c_te_showline.cpp
.\c_te_projecteddecal.cpp
.\c_te_playerdecal.cpp
.\c_te_physicsprop.cpp
.\c_te_particlesystem.cpp
.\c_te_muzzleflash.cpp
.\c_te_legacytempents.cpp
.\c_te_largefunnel.cpp
.\c_te_killplayerattachments.cpp
.\c_te_impact.cpp
.\c_te_glowsprite.cpp
.\c_te_glassshatter.cpp
.\c_te_footprint.cpp
.\c_te_fizz.cpp
.\c_te_explosion.cpp
.\c_te_energysplash.cpp
.\c_te_effect_dispatch.cpp
.\c_te_dynamiclight.cpp
.\c_te_decal.cpp
.\c_te_bubbletrail.cpp
.\c_te_bubbles.cpp
.\c_te_bspdecal.cpp
.\c_te_breakmodel.cpp
.\c_te_bloodstream.cpp
.\c_te_bloodsprite.cpp
.\c_te_beamspline.cpp
.\c_te_beamringpoint.cpp
.\c_te_beamring.cpp
.\c_te_beampoints.cpp
.\c_te_beamlaser.cpp
.\c_te_beaments.cpp
.\c_te_beamentpoint.cpp
.\c_te_basebeam.cpp
.\c_te_armorricochet.cpp
.\c_te.cpp
.\c_stickybolt.cpp
.\c_steamjet.cpp
.\c_smokestack.cpp
.\c_smoke_trail.cpp
.\c_recipientfilter.cpp
.\c_prop_vehicle.cpp
.\c_particle_smokegrenade.cpp
.\c_particle_fire.cpp
.\c_movie_explosion.cpp
.\c_impact_effects.cpp
.\c_effects.cpp
.\c_basetempentity.cpp
.\hl2_hud\vgui_rootpanel_hl2.cpp
.\hl2_hud\shieldproxy.cpp
.\hl2_hud\hud_zoom.cpp
.\hl2_hud\hud_weaponselection.cpp
.\hl2_hud\hud_suitpower.cpp
.\hud_squadstatus.cpp
.\hl2_hud\hud_quickinfo.cpp
.\hl2_hud\hud_poisondamageindicator.cpp
.\hl2_hud\hud_health.cpp
.\hl2_hud\hud_flashlight.cpp
.\hl2_hud\hud_damageindicator.cpp
.\hl2_hud\hud_credits.cpp
.\hl2_hud\hud_blood.cpp
.\hl2_hud\hud_battery.cpp
.\hl2_hud\hud_ammo.cpp
.\hl2_hud\hl_prediction.cpp
.\hl2_hud\hl_in_main.cpp
\src\game_shared\hl2\hl_gamemovement.cpp
\src\game_shared\hl2\hl2_usermessages.cpp
\src\game_shared\hl2\hl2_gamerules.cpp
.\hl2_hud\hl2_clientmode.cpp
.\hl2_hud\fx_hl2_tracers.cpp
.\hl2_hud\fx_hl2_impacts.cpp
.\hl2_hud\fx_bugbait.cpp
.\hl2_hud\fx_antlion.cpp
\src\game_shared\hl2\env_headcrabcanister_shared.cpp
.\hl2_hud\c_weapon_crossbow.cpp
.\hl2_hud\c_weapon__stubs_hl2.cpp
.\hl2_hud\c_waterbullet.cpp
.\hl2_hud\c_vehicle_prisoner_pod.cpp
.\hl2_hud\c_vehicle_crane.cpp
.\hl2_hud\c_vehicle_cannon.cpp
.\hl2_hud\c_vehicle_airboat.cpp
.\hl2_hud\c_thumper_dust.cpp
.\hl2_hud\c_te_flare.cpp
.\hl2_hud\c_te_concussiveexplosion.cpp
.\hl2_hud\c_strider.cpp
.\hl2_hud\c_script_intro.cpp
.\hl2_hud\c_rotorwash.cpp
.\hl2_hud\c_prop_combine_ball.cpp
.\hl2_hud\c_plasma_beam_node.cpp
.\hl2_hud\c_npc_rollermine.cpp
.\hl2_hud\c_npc_manhack.cpp
.\hl2_hud\c_npc_combinegunship.cpp
.\hl2_hud\c_info_teleporter_countdown.cpp
.\hl2_hud\c_hl2_playerlocaldata.cpp
.\hl2_hud\c_func_tankmortar.cpp
.\hl2_hud\c_env_starfield.cpp
.\hl2_hud\c_corpse.cpp
.\hl2_hud\c_citadel_effects.cpp
.\hl2_hud\c_basehlplayer.cpp
.\hl2_hud\c_basehlcombatweapon.cpp
.\hl2_hud\c_basehelicopter.cpp
.\hl2_hud\c_barney.cpp
.\hl2_hud\c_barnacle.cpp
.\hl2_hud\c_antlion_dust.cpp
\src\game_shared\hl2\basehlcombatweapon_shared.cpp
.\WorldDimsProxy.cpp
.\weapons_resource.cpp
.\weapon_selection.cpp
\src\game_shared\weapon_parse.cpp
.\WaterLODMaterialProxy.cpp
.\warp_overlay.cpp
\src\game_shared\voice_status.cpp
\src\game_shared\voice_banmgr.cpp
.\ViewConeImage.cpp
.\view_scene.cpp
.\view_effects.cpp
.\view_beams.cpp
.\view.cpp
.\vgui_textmessagepanel.cpp
.\vgui_netgraphpanel.cpp
.\vgui_messagechars.cpp
.\vgui_loadingdiscpanel.cpp
.\vgui_int.cpp
.\vgui_grid.cpp
.\vgui_game_viewport.cpp
.\vgui_fpspanel.cpp
.\vgui_debugoverlaypanel.cpp
.\vgui_consolepanel.cpp
.\vgui_centerstringpanel.cpp
.\vgui_bitmappanel.cpp
.\vgui_bitmapimage.cpp
.\vgui_bitmapbutton.cpp
.\vgui_basepanel.cpp
\src\game_shared\util_shared.cpp
\src\game_shared\usermessages.cpp
\src\game_shared\usercmd.cpp
.\train.cpp
.\toggletextureproxy.cpp
.\timematerialproxy.cpp
.\texturescrollmaterialproxy.cpp
.\text_message.cpp
\src\game_shared\test_ehandle.cpp
\src\game_shared\takedamageinfo.cpp
\src\game_shared\studio_shared.cpp
\src\tier1\stringpool.cpp
\src\game_shared\SpriteTrail.cpp
.\spritemodel.cpp
\src\game_shared\Sprite.cpp
.\splinepatch.cpp
\src\public\SoundParametersInternal.cpp
\src\game_shared\soundenvelope.cpp
\src\game_shared\SoundEmitterSystem.cpp
\src\game_shared\singleplay_gamerules.cpp
.\simple_keys.cpp
\src\game_shared\saverestore.cpp
\src\game_shared\rope_helpers.cpp
.\recvproxy.cpp
\src\game_shared\ragdoll_shared.cpp
.\ragdoll.cpp
.\proxypupil.cpp
.\proxyplayer.cpp
.\ProxyHealth.cpp
.\proxyentity.cpp
\src\game_shared\props_shared.cpp
\src\game_shared\predictioncopy.cpp
.\prediction.cpp
\src\game_shared\predicted_viewmodel.cpp
\src\game_shared\predictableid.cpp
\src\game_shared\precache_register.cpp
.\playerandobjectenumerator.cpp
.\physpropclientside.cpp
\src\game_shared\physics_shared.cpp
\src\game_shared\physics_saverestore.cpp
\src\game_shared\physics_main_shared.cpp
.\physics_main_client.cpp
.\physics.cpp
.\perfvisualbenchmark.cpp
.\particles_simple.cpp
.\particles_localspace.cpp
.\particles_ez.cpp
.\particles_attractor.cpp
.\particlemgr.cpp
.\particle_simple3d.cpp
.\particle_proxies.cpp
.\particle_litsmokeemitter.cpp
.\particle_collision.cpp
.\panelmetaclassmgr.cpp
\src\game_shared\multiplay_gamerules.cpp
\src\game_shared\movevars_shared.cpp
.\movehelper_client.cpp
.\message.cpp
.\menu.cpp
.\matrixproxy.cpp
.\mathproxy.cpp
\src\game_shared\mapentities_shared.cpp
.\lamphaloproxy.cpp
.\lampbeamproxy.cpp
.\interpolatedvar.cpp
.\initializer.cpp
.\in_main.cpp
.\in_camera.cpp
\src\game_shared\igamesystem.cpp
.\hud_weapon.cpp
.\hud_voicestatus.cpp
.\hud_vehicle.cpp
.\hud_redraw.cpp
.\hud_pdump.cpp
.\hud_numericdisplay.cpp
.\hud_msg.cpp
.\hud_hintdisplay.cpp
.\hud_element_helper.cpp
.\hud_crosshair.cpp
.\hud_closecaption.cpp
.\hud_bitmapnumericdisplay.cpp
.\hud_basetimer.cpp
.\hud_basechat.cpp
.\hud_animationinfo.cpp
.\hud.cpp
.\hltvcamera.cpp
.\history_resource.cpp
.\glow_overlay.cpp
.\geiger.cpp
\src\game_shared\gamevars_shared.cpp
.\gametrace_client.cpp
\src\game_shared\gamestringpool.cpp
\src\game_shared\gamerules_register.cpp
\src\game_shared\gamerules.cpp
\src\game_shared\gamemovement.cpp
.\fx_water.cpp
.\fx_trail.cpp
.\fx_tracer.cpp
.\fx_staticline.cpp
.\fx_shelleject.cpp
.\fx_quad.cpp
.\fx_impact.cpp
.\fx_fleck.cpp
.\fx_explosion.cpp
.\fx_cube.cpp
.\fx_blood.cpp
.\functionproxy.cpp
\src\game_shared\func_ladder.cpp
.\flashlighteffect.cpp
\src\game_shared\eventlist.cpp
\src\game_shared\env_wind_shared.cpp
\src\game_shared\env_detail_controller.cpp
\src\game_shared\EntityParticleTrail_Shared.cpp
\src\game_shared\entitylist_base.cpp
\src\game_shared\ehandle.cpp
.\EffectsClient.cpp
\src\game_shared\effect_dispatch_data.cpp
.\dummyproxy.cpp
.\detailobjectsystem.cpp
\src\game_shared\decals.cpp
\src\game_shared\death_pose.cpp
\src\game_shared\collisionproperty.cpp
.\clientsideeffects_test.cpp
.\clientsideeffects.cpp
.\clientshadowmgr.cpp
.\clientmode_shared.cpp
.\clientleafsystem.cpp
.\cliententitylist.cpp
.\clienteffectprecachesystem.cpp
.\client_thinklist.cpp
.\classmap.cpp
.\cl_mat_stub.cpp
.\cdll_util.cpp
.\cdll_client_int.cpp
.\camomaterialproxy.cpp
.\c_world.cpp
.\hl2_hud\C_WaterLODControl.cpp
.\c_vguiscreen.cpp
.\c_vehicle_jeep.cpp
.\c_user_message_register.cpp
.\c_test_proxytoggle.cpp
.\c_tesla.cpp
.\c_team.cpp
.\c_te_beamfollow.cpp
.\c_sun.cpp
.\c_sprite.cpp
.\c_spotlight_end.cpp
.\c_soundscape.cpp
.\c_shadowcontrol.cpp
.\c_rope.cpp
.\c_ragdoll_manager.cpp
.\c_props.cpp
.\c_point_camera.cpp
.\c_playerresource.cpp
.\c_plasma.cpp
.\c_pixel_visibility.cpp
.\c_physmagnet.cpp
.\c_physicsprop.cpp
.\c_physbox.cpp
.\C_MaterialModifyControl.cpp
.\c_lightglow.cpp
.\c_hairball.cpp
.\c_gib.cpp
.\c_func_tracktrain.cpp
.\c_func_smokevolume.cpp
.\c_func_occluder.cpp
.\hl2_hud\C_Func_Monitor.cpp
.\c_func_lod.cpp
.\c_func_dust.cpp
.\c_func_conveyor.cpp
.\c_func_breakablesurf.cpp
.\c_func_areaportalwindow.cpp
.\c_fire_smoke.cpp
.\c_env_screenoverlay.cpp
.\c_env_particlescript.cpp
.\c_entityparticletrail.cpp
.\c_entitydissolve.cpp
.\c_dynamiclight.cpp
.\c_breakableprop.cpp
.\c_baseviewmodel.cpp
.\c_baseplayer.cpp
.\c_baseflex.cpp
.\c_baseentity.cpp
.\c_basedoor.cpp
.\c_basecombatweapon.cpp
.\c_basecombatcharacter.cpp
.\c_baseanimatingoverlay.cpp
.\c_baseanimating.cpp
.\c_ai_basenpc.cpp
.\c_ai_basehumanoid.cpp
.\bone_merge_cache.cpp
\src\public\bone_accessor.cpp
.\beamdraw.cpp
\src\game_shared\beam_shared.cpp
\src\game_shared\baseviewmodel_shared.cpp
\src\game_shared\baseplayer_shared.cpp
\src\game_shared\baseparticleentity.cpp
\src\game_shared\basegrenade_shared.cpp
\src\game_shared\baseentity_shared.cpp
\src\game_shared\basecombatweapon_shared.cpp
\src\game_shared\basecombatcharacter_shared.cpp
.\baseanimatedtextureproxy.cpp
\src\game_shared\base_playeranimstate.cpp
\src\game_shared\animation.cpp
.\animatedtextureproxy.cpp
.\animatedoffsettextureproxy.cpp
.\animatedentitytextureproxy.cpp
\src\game_shared\ammodef.cpp
.\alphamaterialproxy.cpp
\src\game_shared\activitylist.cpp
]
Creating command line "cl.exe @"e:\src\cl_dll\Release HL2MP\RSP000001.rsp" /nologo"
Creating temporary file "e:\src\cl_dll\Release HL2MP\RSP000002.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G7 /I ".\hl2_hud" /I ".\hl2_hud\elements" /I "../game_shared/hl2" /I "." /I ".\..\Public" /I ".\..\Public\tier1" /I ".\..\vgui2\include" /I ".\..\vgui2\controls" /I "../game_shared" /I ".\game_controls" /I ".\hl2mp\UI" /I ".\hl2mp" /I "..\game_shared\hl2mp" /D "HL2MP" /D "HL2_CLIENT_DLL" /D "NDEBUG" /D "NO_STRING_T" /D "CLIENT_DLL" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /D "_MBCS" /GF /FD /ML /Gy /arch:SSE /GR /Fp".\cl_dll___Win32_HL2MP_Release/client.pch" /Fo".\cl_dll___Win32_HL2MP_Release/" /Fd".\cl_dll___Win32_HL2MP_Release/" /FR"Release HL2MP/" /W4 /c /Zi
\src\dlls\bg2\weapon_bg2weapons.cpp
\src\dlls\bg2\weapon_bg2base.cpp
\src\dlls\bg2\vcomm.cpp
.\bg2\c_flag.cpp
\src\dlls\bg2\bullet.cpp
\src\public\vmatrix.cpp
\src\public\vallocator.cpp
\src\tier1\utlsymbol.cpp
\src\tier1\utlbuffer.cpp
\src\public\tgawriter.cpp
\src\public\tgaloader.cpp
\src\public\studio.cpp
\src\public\stringregistry.cpp
\src\public\simple_physics.cpp
\src\game_shared\sheetsimulator.cpp
\src\public\sentence.cpp
\src\public\ScratchPadUtils.cpp
\src\public\scratchpad3d.cpp
\src\public\rope_physics.cpp
\src\tier1\resourcemanager.cpp
.\rendertexture.cpp
\src\tier1\rangecheckedvar.cpp
\src\common\randoverride.cpp
\src\public\networkvar.cpp
\src\tier1\mempool.cpp
\src\public\tier0\memoverride.cpp
\src\public\mathlib.cpp
\src\public\materialsystem\MaterialSystemUtil.cpp
\src\tier1\KeyValues.cpp
\src\game_shared\interval.cpp
\src\tier1\interface.cpp
.\in_mouse.cpp
.\in_joystick.cpp
\src\public\imageloader.cpp
\src\public\IceKey.cpp
\src\public\filesystem_helpers.cpp
\src\public\dt_utlvector_recv.cpp
\src\public\dt_utlvector_common.cpp
\src\public\dt_recv.cpp
\src\public\crtmemdebug.cpp
\src\tier1\convar.cpp
\src\public\collisionutils.cpp
\src\public\client_class.cpp
\src\tier1\checksum_md5.cpp
\src\tier1\checksum_crc.cpp
\src\tier1\characterset.cpp
\src\public\bone_setup.cpp
\src\tier1\bitbuf.cpp
]
Creating command line "cl.exe @"e:\src\cl_dll\Release HL2MP\RSP000002.rsp" /nologo"
Creating temporary file "e:\src\cl_dll\Release HL2MP\RSP000003.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G7 /I ".\hl2_hud" /I ".\hl2_hud\elements" /I "../game_shared/hl2" /I "." /I ".\..\Public" /I ".\..\Public\tier1" /I ".\..\vgui2\include" /I ".\..\vgui2\controls" /I "../game_shared" /I ".\game_controls" /I ".\hl2mp\UI" /I ".\hl2mp" /I "..\game_shared\hl2mp" /D "HL2MP" /D "HL2_CLIENT_DLL" /D "NDEBUG" /D "NO_STRING_T" /D "CLIENT_DLL" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /D "_MBCS" /GF /FD /ML /Gy /arch:SSE /GR /Yc"cbase.h" /Fp".\cl_dll___Win32_HL2MP_Release/client.pch" /Fo".\cl_dll___Win32_HL2MP_Release/" /Fd".\cl_dll___Win32_HL2MP_Release/" /FR"Release HL2MP/" /W4 /c /Zi
.\stdafx.cpp
]
Creating command line "cl.exe @"e:\src\cl_dll\Release HL2MP\RSP000003.rsp" /nologo"
Creating temporary file "e:\src\cl_dll\Release HL2MP\RSP000004.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G7 /I ".\hl2_hud" /I ".\hl2_hud\elements" /I "../game_shared/hl2" /I "." /I ".\..\Public" /I ".\..\Public\tier1" /I ".\..\vgui2\include" /I ".\..\vgui2\controls" /I "../game_shared" /I ".\game_controls" /I ".\hl2mp\UI" /I ".\hl2mp" /I "..\game_shared\hl2mp" /D "HL2MP" /D "HL2_CLIENT_DLL" /D "NDEBUG" /D "NO_STRING_T" /D "CLIENT_DLL" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /D "_MBCS" /GF /FD /ML /Gy /arch:SSE /GR /Yu"cbase.h" /Fp".\cl_dll___Win32_HL2MP_Release/client.pch" /Fo"Release HL2MP/hud_deathnotice1.obj" /Fd".\cl_dll___Win32_HL2MP_Release/" /FR"Release HL2MP/" /W4 /c /Zi
.\hl2mp\hud_deathnotice.cpp
]
Creating command line "cl.exe @"e:\src\cl_dll\Release HL2MP\RSP000004.rsp" /nologo"
Creating temporary file "e:\src\cl_dll\Release HL2MP\RSP000005.rsp" with contents
[
/Ox /Og /Ob2 /Oi /Ot /G7 /I ".\hl2_hud" /I ".\hl2_hud\elements" /I "../game_shared/hl2" /I "." /I ".\..\Public" /I ".\..\Public\tier1" /I ".\..\vgui2\include" /I ".\..\vgui2\controls" /I "../game_shared" /I ".\game_controls" /I ".\hl2mp\UI" /I ".\hl2mp" /I "..\game_shared\hl2mp" /D "HL2MP" /D "HL2_CLIENT_DLL" /D "NDEBUG" /D "NO_STRING_T" /D "CLIENT_DLL" /D "_WINDOWS" /D "VECTOR" /D "strncpy=use_Q_strncpy_instead" /D "_snprintf=use_Q_snprintf_instead" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "_WINDLL" /D "_MBCS" /GF /FD /ML /Gy /arch:SSE /GR /Yu"cbase.h" /Fp".\cl_dll___Win32_HL2MP_Release/client.pch" /Fo"Release HL2MP/backgroundpanel1.obj" /Fd".\cl_dll___Win32_HL2MP_Release/" /FR"Release HL2MP/" /W4 /c /Zi
.\hl2mp\ui\backgroundpanel.cpp
]
Creating command line "cl.exe @"e:\src\cl_dll\Release HL2MP\RSP000005.rsp" /nologo"
Creating temporary file "e:\src\cl_dll\Release HL2MP\RSP000006.rsp" with contents
[
/OUT:".\cl_dll___Win32_HL2MP_Release/client.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"..\lib\public" /DLL /NODEFAULTLIB:"libcd.lib" /NODEFAULTLIB:"LIBCD" /NODEFAULTLIB:"LIBCMT" /NODEFAULTLIB:"libcmtd" /DEBUG /PDB:".\cl_dll___Win32_HL2MP_Release/client.pdb" /MAP:".\cl_dll___Win32_HL2MP_Release/client.map" /SUBSYSTEM:WINDOWS /OPT:REF /BASE:"0x24000000" /IMPLIB:".\cl_dll___Win32_HL2MP_Release/client.lib" /MACHINE:X86 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
\src\lib\public\nvtc.lib
\src\lib\public\tier0.lib
\src\lib\public\vgui_controls.lib
\src\lib\public\vstdlib.lib
.\cl_dll___win32_hl2mp_release\activitylist.obj
.\cl_dll___win32_hl2mp_release\AlphaMaterialProxy.obj
.\cl_dll___win32_hl2mp_release\ammodef.obj
.\cl_dll___win32_hl2mp_release\AnimatedEntityTextureProxy.obj
.\cl_dll___win32_hl2mp_release\animatedoffsettextureproxy.obj
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.\cl_dll___win32_hl2mp_release\c_te_breakmodel.obj
.\cl_dll___win32_hl2mp_release\c_te_bspdecal.obj
.\cl_dll___win32_hl2mp_release\c_te_bubbles.obj
.\cl_dll___win32_hl2mp_release\c_te_bubbletrail.obj
.\cl_dll___win32_hl2mp_release\c_te_decal.obj
.\cl_dll___win32_hl2mp_release\c_te_dynamiclight.obj
.\cl_dll___win32_hl2mp_release\c_te_effect_dispatch.obj
.\cl_dll___win32_hl2mp_release\c_te_energysplash.obj
.\cl_dll___win32_hl2mp_release\c_te_explosion.obj
.\cl_dll___win32_hl2mp_release\c_te_fizz.obj
.\cl_dll___win32_hl2mp_release\c_te_footprint.obj
.\cl_dll___win32_hl2mp_release\c_te_glassshatter.obj
.\cl_dll___win32_hl2mp_release\c_te_glowsprite.obj
.\cl_dll___win32_hl2mp_release\c_te_impact.obj
.\cl_dll___win32_hl2mp_release\c_te_killplayerattachments.obj
.\cl_dll___win32_hl2mp_release\c_te_largefunnel.obj
.\cl_dll___win32_hl2mp_release\c_te_legacytempents.obj
.\cl_dll___win32_hl2mp_release\c_te_muzzleflash.obj
.\cl_dll___win32_hl2mp_release\c_te_particlesystem.obj
.\cl_dll___win32_hl2mp_release\c_te_physicsprop.obj
.\cl_dll___win32_hl2mp_release\c_te_playerdecal.obj
.\cl_dll___win32_hl2mp_release\c_te_projecteddecal.obj
.\cl_dll___win32_hl2mp_release\c_te_showline.obj
.\cl_dll___win32_hl2mp_release\c_te_smoke.obj
.\cl_dll___win32_hl2mp_release\c_te_sparks.obj
.\cl_dll___win32_hl2mp_release\c_te_sprite.obj
.\cl_dll___win32_hl2mp_release\c_te_spritespray.obj
.\cl_dll___win32_hl2mp_release\c_te_worlddecal.obj
.\cl_dll___win32_hl2mp_release\C_TestTraceline.obj
.\cl_dll___win32_hl2mp_release\c_tracer.obj
.\cl_dll___win32_hl2mp_release\fx.obj
.\cl_dll___win32_hl2mp_release\fx_discreetline.obj
.\cl_dll___win32_hl2mp_release\fx_envelope.obj
.\cl_dll___win32_hl2mp_release\fx_line.obj
.\cl_dll___win32_hl2mp_release\fx_sparks.obj
.\cl_dll___win32_hl2mp_release\ParticleSphereRenderer.obj
.\cl_dll___win32_hl2mp_release\smoke_fog_overlay.obj
.\cl_dll___win32_hl2mp_release\ClientScoreBoardDialog.obj
.\cl_dll___win32_hl2mp_release\commandmenu.obj
.\cl_dll___win32_hl2mp_release\MapOverview.obj
.\cl_dll___win32_hl2mp_release\NavProgress.obj
.\cl_dll___win32_hl2mp_release\SpectatorGUI.obj
.\cl_dll___win32_hl2mp_release\teammenu.obj
.\cl_dll___win32_hl2mp_release\vgui_TeamFortressViewport.obj
.\cl_dll___win32_hl2mp_release\vguitextwindow.obj
.\cl_dll___win32_hl2mp_release\c_hl2mp_player.obj
.\cl_dll___win32_hl2mp_release\client_side.obj
.\cl_dll___win32_hl2mp_release\clientmode_hl2mpnormal.obj
.\cl_dll___win32_hl2mp_release\hl2mp_gamerules.obj
.\cl_dll___win32_hl2mp_release\hl2mp_player_shared.obj
.\cl_dll___win32_hl2mp_release\hl2mp_weapon_parse.obj
.\cl_dll___win32_hl2mp_release\c_te_hl2mp_shotgun_shot.obj
.\cl_dll___win32_hl2mp_release\weapon_hl2mpbase.obj
.\cl_dll___win32_hl2mp_release\weapon_hl2mpbasehlmpcombatweapon.obj
".\Release HL2MP\backgroundpanel1.obj"
.\cl_dll___win32_hl2mp_release\hl2mp_hud_chat.obj
.\cl_dll___win32_hl2mp_release\hl2mp_hud_target_id.obj
.\cl_dll___win32_hl2mp_release\hl2mp_hud_team.obj
.\cl_dll___win32_hl2mp_release\hl2mpclientscoreboard.obj
.\cl_dll___win32_hl2mp_release\hl2mptextwindow.obj
".\Release HL2MP\hud_deathnotice1.obj"
.\cl_dll___win32_hl2mp_release\bg2_hud_flags.obj
.\cl_dll___win32_hl2mp_release\bg2_hud_main.obj
.\cl_dll___win32_hl2mp_release\bg2_hud_stamina.obj
.\cl_dll___win32_hl2mp_release\bullet.obj
.\cl_dll___win32_hl2mp_release\c_flag.obj
.\cl_dll___win32_hl2mp_release\classmenu.obj
.\cl_dll___win32_hl2mp_release\commmenu.obj
.\cl_dll___win32_hl2mp_release\commmenu2.obj
.\cl_dll___win32_hl2mp_release\hintbox.obj
.\cl_dll___win32_hl2mp_release\vcomm.obj
.\cl_dll___win32_hl2mp_release\weapon_bg2base.obj
.\cl_dll___win32_hl2mp_release\weapon_bg2weapons.obj
]
Creating command line "link.exe @"e:\src\cl_dll\Release HL2MP\RSP000006.rsp""
Creating temporary file "e:\src\cl_dll\Release HL2MP\BAT000007.bat" with contents
[
@echo off
if exist "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\client.dll" attrib -r "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\client.dll"
if exist "e:\src\cl_dll\cl_dll___win32_hl2mp_release\"client.dll copy "e:\src\cl_dll\cl_dll___win32_hl2mp_release\"client.dll "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\client.dll"
if exist "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\client.pdb" attrib -r "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin\client.pdb"
if exist "e:\src\cl_dll\cl_dll___win32_hl2mp_release\"client.pdb copy "e:\src\cl_dll\cl_dll___win32_hl2mp_release\"client.pdb "D:\Program\Valve\Steam\SteamApps\SourceMods\bg2\bin"

if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Compiling The Battlegrounds II 0.16 Alpha client binary for Draco(copying to C:\Games\Steam\SteamApps\SourceMods\bg2-dev\bin)"
exit 1
:VCEnd
]
Creating command line ""e:\src\cl_dll\Release HL2MP\BAT000007.bat""
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Output Window
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...
stdafx.cpp
Compiling...
hintbox.cpp
commmenu2.cpp
commmenu.cpp
classmenu.cpp
bg2_hud_stamina.cpp
bg2_hud_main.cpp
bg2_hud_flags.cpp
hl2mptextwindow.cpp
hl2mpclientscoreboard.cpp
hl2mp_hud_team.cpp
hl2mp_hud_target_id.cpp
hl2mp_hud_chat.cpp
weapon_hl2mpbasehlmpcombatweapon.cpp
weapon_hl2mpbase.cpp
c_te_hl2mp_shotgun_shot.cpp
hl2mp_weapon_parse.cpp
hl2mp_player_shared.cpp
hl2mp_gamerules.cpp
clientmode_hl2mpnormal.cpp
client_side.cpp
Generating Code...
Compiling...
c_hl2mp_player.cpp
vguitextwindow.cpp
vgui_TeamFortressViewport.cpp
teammenu.cpp
SpectatorGUI.cpp
NavProgress.cpp
MapOverview.cpp
commandmenu.cpp
ClientScoreBoardDialog.cpp
smoke_fog_overlay.cpp
particlesphererenderer.cpp
fx_sparks.cpp
fx_line.cpp
fx_envelope.cpp
fx_discreetline.cpp
fx.cpp
c_tracer.cpp
c_testtraceline.cpp
c_te_worlddecal.cpp
c_te_spritespray.cpp
Generating Code...
Compiling...
c_te_sprite.cpp
c_te_sparks.cpp
c_te_smoke.cpp
c_te_showline.cpp
c_te_projecteddecal.cpp
c_te_playerdecal.cpp
c_te_physicsprop.cpp
c_te_particlesystem.cpp
c_te_muzzleflash.cpp
c_te_legacytempents.cpp
c_te_largefunnel.cpp
c_te_killplayerattachments.cpp
c_te_impact.cpp
c_te_glowsprite.cpp
c_te_glassshatter.cpp
c_te_footprint.cpp
c_te_fizz.cpp
c_te_explosion.cpp
c_te_energysplash.cpp
c_te_effect_dispatch.cpp
Generating Code...
Compiling...
c_te_dynamiclight.cpp
c_te_decal.cpp
c_te_bubbletrail.cpp
c_te_bubbles.cpp
c_te_bspdecal.cpp
c_te_breakmodel.cpp
c_te_bloodstream.cpp
c_te_bloodsprite.cpp
c_te_beamspline.cpp
c_te_beamringpoint.cpp
c_te_beamring.cpp
c_te_beampoints.cpp
c_te_beamlaser.cpp
c_te_beaments.cpp
c_te_beamentpoint.cpp
c_te_basebeam.cpp
c_te_armorricochet.cpp
c_te.cpp
c_stickybolt.cpp
c_steamjet.cpp
Generating Code...
Compiling...
c_smokestack.cpp
c_smoke_trail.cpp
c_recipientfilter.cpp
c_prop_vehicle.cpp
c_particle_smokegrenade.cpp
c_particle_fire.cpp
c_movie_explosion.cpp
c_impact_effects.cpp
c_effects.cpp
c_basetempentity.cpp
vgui_rootpanel_hl2.cpp
shieldproxy.cpp
hud_zoom.cpp
hud_weaponselection.cpp
hud_suitpower.cpp
hud_squadstatus.cpp
hud_quickinfo.cpp
hud_poisondamageindicator.cpp
hud_health.cpp
hud_flashlight.cpp
Generating Code...
Compiling...
hud_damageindicator.cpp
hud_credits.cpp
hud_blood.cpp
hud_battery.cpp
hud_ammo.cpp
hl_prediction.cpp
hl_in_main.cpp
hl_gamemovement.cpp
hl2_usermessages.cpp
hl2_gamerules.cpp
hl2_clientmode.cpp
fx_hl2_tracers.cpp
fx_hl2_impacts.cpp
fx_bugbait.cpp
fx_antlion.cpp
env_headcrabcanister_shared.cpp
c_weapon_crossbow.cpp
c_weapon__stubs_hl2.cpp
c_waterbullet.cpp
c_vehicle_prisoner_pod.cpp
Generating Code...
Compiling...
c_vehicle_crane.cpp
c_vehicle_cannon.cpp
c_vehicle_airboat.cpp
c_thumper_dust.cpp
c_te_flare.cpp
c_te_concussiveexplosion.cpp
c_strider.cpp
c_script_intro.cpp
c_rotorwash.cpp
c_prop_combine_ball.cpp
c_plasma_beam_node.cpp
c_npc_rollermine.cpp
c_npc_manhack.cpp
c_npc_combinegunship.cpp
c_info_teleporter_countdown.cpp
c_hl2_playerlocaldata.cpp
c_func_tankmortar.cpp
c_env_starfield.cpp
c_corpse.cpp
c_citadel_effects.cpp
Generating Code...
Compiling...
c_basehlplayer.cpp
c_basehlcombatweapon.cpp
c_basehelicopter.cpp
c_barney.cpp
c_barnacle.cpp
c_antlion_dust.cpp
basehlcombatweapon_shared.cpp
WorldDimsProxy.cpp
weapons_resource.cpp
weapon_selection.cpp
weapon_parse.cpp
WaterLODMaterialProxy.cpp
warp_overlay.cpp
voice_status.cpp
voice_banmgr.cpp
ViewConeImage.cpp
view_scene.cpp
view_effects.cpp
view_beams.cpp
view.cpp
Generating Code...
Compiling...
vgui_textmessagepanel.cpp
vgui_netgraphpanel.cpp
vgui_messagechars.cpp
vgui_loadingdiscpanel.cpp
vgui_int.cpp
vgui_grid.cpp
vgui_game_viewport.cpp
vgui_fpspanel.cpp
vgui_debugoverlaypanel.cpp
vgui_consolepanel.cpp
vgui_centerstringpanel.cpp
vgui_bitmappanel.cpp
vgui_bitmapimage.cpp
vgui_bitmapbutton.cpp
vgui_basepanel.cpp
util_shared.cpp
usermessages.cpp
usercmd.cpp
train.cpp
toggletextureproxy.cpp
Generating Code...
Compiling...
timematerialproxy.cpp
texturescrollmaterialproxy.cpp
text_message.cpp
test_ehandle.cpp
takedamageinfo.cpp
studio_shared.cpp
stringpool.cpp
SpriteTrail.cpp
spritemodel.cpp
Sprite.cpp
splinepatch.cpp
SoundParametersInternal.cpp
soundenvelope.cpp
SoundEmitterSystem.cpp
singleplay_gamerules.cpp
simple_keys.cpp
saverestore.cpp
rope_helpers.cpp
recvproxy.cpp
ragdoll_shared.cpp
Generating Code...
Compiling...
ragdoll.cpp
proxypupil.cpp
proxyplayer.cpp
ProxyHealth.cpp
proxyentity.cpp
props_shared.cpp
predictioncopy.cpp
prediction.cpp
predicted_viewmodel.cpp
predictableid.cpp
precache_register.cpp
playerandobjectenumerator.cpp
physpropclientside.cpp
physics_shared.cpp
physics_saverestore.cpp
physics_main_shared.cpp
physics_main_client.cpp
physics.cpp
perfvisualbenchmark.cpp
particles_simple.cpp
Generating Code...
Compiling...
particles_localspace.cpp
particles_ez.cpp
particles_attractor.cpp
particlemgr.cpp
particle_simple3d.cpp
particle_proxies.cpp
particle_litsmokeemitter.cpp
particle_collision.cpp
panelmetaclassmgr.cpp
multiplay_gamerules.cpp
movevars_shared.cpp
movehelper_client.cpp
message.cpp
menu.cpp
matrixproxy.cpp
mathproxy.cpp
mapentities_shared.cpp
lamphaloproxy.cpp
lampbeamproxy.cpp
interpolatedvar.cpp
Generating Code...
Compiling...
initializer.cpp
in_main.cpp
in_camera.cpp
igamesystem.cpp
hud_weapon.cpp
hud_voicestatus.cpp
hud_vehicle.cpp
hud_redraw.cpp
hud_pdump.cpp
hud_numericdisplay.cpp
hud_msg.cpp
hud_hintdisplay.cpp
hud_element_helper.cpp
hud_crosshair.cpp
hud_closecaption.cpp
hud_bitmapnumericdisplay.cpp
hud_basetimer.cpp
hud_basechat.cpp
hud_animationinfo.cpp
hud.cpp
Generating Code...
Compiling...
hltvcamera.cpp
history_resource.cpp
glow_overlay.cpp
geiger.cpp
gamevars_shared.cpp
gametrace_client.cpp
gamestringpool.cpp
gamerules_register.cpp
gamerules.cpp
gamemovement.cpp
fx_water.cpp
fx_trail.cpp
fx_tracer.cpp
fx_staticline.cpp
fx_shelleject.cpp
fx_quad.cpp
fx_impact.cpp
fx_fleck.cpp
fx_explosion.cpp
fx_cube.cpp
Generating Code...
Compiling...
fx_blood.cpp
functionproxy.cpp
func_ladder.cpp
flashlighteffect.cpp
eventlist.cpp
env_wind_shared.cpp
env_detail_controller.cpp
EntityParticleTrail_Shared.cpp
entitylist_base.cpp
ehandle.cpp
EffectsClient.cpp
effect_dispatch_data.cpp
dummyproxy.cpp
detailobjectsystem.cpp
decals.cpp
death_pose.cpp
collisionproperty.cpp
clientsideeffects_test.cpp
clientsideeffects.cpp
clientshadowmgr.cpp
Generating Code...
Compiling...
clientmode_shared.cpp
clientleafsystem.cpp
cliententitylist.cpp
clienteffectprecachesystem.cpp
client_thinklist.cpp
classmap.cpp
cl_mat_stub.cpp
cdll_util.cpp
cdll_client_int.cpp
camomaterialproxy.cpp
c_world.cpp
C_WaterLODControl.cpp
c_vguiscreen.cpp
c_vehicle_jeep.cpp
c_user_message_register.cpp
c_test_proxytoggle.cpp
c_tesla.cpp
c_team.cpp
c_te_beamfollow.cpp
c_sun.cpp
Generating Code...
Compiling...
c_sprite.cpp
c_spotlight_end.cpp
c_soundscape.cpp
c_shadowcontrol.cpp
c_rope.cpp
c_ragdoll_manager.cpp
c_props.cpp
c_point_camera.cpp
c_playerresource.cpp
c_plasma.cpp
c_pixel_visibility.cpp
c_physmagnet.cpp
c_physicsprop.cpp
c_physbox.cpp
C_MaterialModifyControl.cpp
c_lightglow.cpp
c_hairball.cpp
c_gib.cpp
c_func_tracktrain.cpp
c_func_smokevolume.cpp
Generating Code...
Compiling...
c_func_occluder.cpp
C_Func_Monitor.cpp
c_func_lod.cpp
c_func_dust.cpp
c_func_conveyor.cpp
c_func_breakablesurf.cpp
c_func_areaportalwindow.cpp
c_fire_smoke.cpp
c_env_screenoverlay.cpp
c_env_particlescript.cpp
c_entityparticletrail.cpp
c_entitydissolve.cpp
c_dynamiclight.cpp
c_breakableprop.cpp
c_baseviewmodel.cpp
c_baseplayer.cpp
c_baseflex.cpp
c_baseentity.cpp
c_basedoor.cpp
c_basecombatweapon.cpp
Generating Code...
Compiling...
c_basecombatcharacter.cpp
c_baseanimatingoverlay.cpp
c_baseanimating.cpp
c_ai_basenpc.cpp
c_ai_basehumanoid.cpp
bone_merge_cache.cpp
bone_accessor.cpp
beamdraw.cpp
beam_shared.cpp
baseviewmodel_shared.cpp
baseplayer_shared.cpp
baseparticleentity.cpp
basegrenade_shared.cpp
baseentity_shared.cpp
basecombatweapon_shared.cpp
basecombatcharacter_shared.cpp
baseanimatedtextureproxy.cpp
base_playeranimstate.cpp
animation.cpp
animatedtextureproxy.cpp
Generating Code...
Compiling...
animatedoffsettextureproxy.cpp
animatedentitytextureproxy.cpp
ammodef.cpp
alphamaterialproxy.cpp
activitylist.cpp
Generating Code...
Compiling...
weapon_bg2weapons.cpp
weapon_bg2base.cpp
vcomm.cpp
c_flag.cpp
bullet.cpp
vmatrix.cpp
vallocator.cpp
utlsymbol.cpp
utlbuffer.cpp
tgawriter.cpp
tgaloader.cpp
studio.cpp
stringregistry.cpp
simple_physics.cpp
sheetsimulator.cpp
sentence.cpp
ScratchPadUtils.cpp
scratchpad3d.cpp
rope_physics.cpp
resourcemanager.cpp
Generating Code...
Compiling...
rendertexture.cpp
rangecheckedvar.cpp
randoverride.cpp
networkvar.cpp
mempool.cpp
memoverride.cpp
mathlib.cpp
MaterialSystemUtil.cpp
KeyValues.cpp
interval.cpp
interface.cpp
in_mouse.cpp
in_joystick.cpp
imageloader.cpp
IceKey.cpp
filesystem_helpers.cpp
dt_utlvector_recv.cpp
dt_utlvector_common.cpp
dt_recv.cpp
crtmemdebug.cpp
Generating Code...
Compiling...
convar.cpp
collisionutils.cpp
client_class.cpp
checksum_md5.cpp
checksum_crc.cpp
characterset.cpp
bone_setup.cpp
bitbuf.cpp
Generating Code...
Compiling...
hud_deathnotice.cpp
Compiling...
backgroundpanel.cpp
Linking...
vgui_controls.lib(EditablePanel.obj) : warning LNK4218: non-native module found; restarting link with /LTCG
   Creating library .\cl_dll___Win32_HL2MP_Release/client.lib and object .\cl_dll___Win32_HL2MP_Release/client.exp
Generating code
Finished generating code
Compiling The Battlegrounds II 0.16 Alpha client binary for Draco(copying to C:\Games\Steam\SteamApps\SourceMods\bg2-dev\bin)
The system cannot find the path specified.
        0 file(s) copied.
The system cannot find the path specified.
        0 file(s) copied.
Project : error PRJ0019: A tool returned an error code from "Compiling The Battlegrounds II 0.16 Alpha client binary for Draco(copying to C:\Games\Steam\SteamApps\SourceMods\bg2-dev\bin)"
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Results
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
Build log was saved at "file://e:\src\cl_dll\Release HL2MP\BuildLog.htm"
client - 1 error(s), 1 warning(s)</pre></table><table   width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
</font></table></body></html>